

The radar gives directional information and hostile locators that let you know where the enemy lurks and whether they are above or below you. Your chosen weapon, current objective, throttle speed, shields, and active radar fill your slim cockpit panel. From an in-cockpit vantage point your instrument panel provides all the information you need to navigate through each level. The easiest control was obtained via a multi-button joystick and some minor keyboard commands. The viewpoint can be from inside the craft with or without your cockpit showing or an out-of-spacecraft view. The interface is the typical first-person perspective with six degrees of freedom. The player can fly close to the floor level or pop above the cloud cover to enjoy the stars and avoid a swarm of bad guys. Knowing that different ships, each with distinctive weapons, will face you in the next world is incentive to press on. With eight worlds that include everything from barren asteroids to underwater seascapes to ancient Egyptian deserts, the terrain, enemies, and background music in each world are quite distinctive. The graphics and sound are almost identical to Terminal Reality in early stages, but Fur圓 has an enormous number of different enemies and ground targets. The gameplay as well as terrain and target types are quite similar to Terminal Reality, while the tunnel shooting sequences will superficially remind you of Descent. The engine used is actually the same one from Terminal Velocity, so don’t be surprised if you find yourself hit by a sense of deja vu. It’s mainly a clone of Terminal Velocity and Descent. Fur圓 is Microsoft’s gaming product marketed to take advantage of Windows 95 in a fast-paced adrenaline-pumping space arena.
